Saturday, January 24, 2009

Why I think that Sonic Unleashed was overlooked by reviews

I know that Sonic Unleashed has had generally mixed reviews, but many people who have read those reviews think the game is bad, even though they have not actually played it.

But I wish to post what may have been disregarded in terms of the series going downhill and what details were not apparently paid attention to before the reception of Sonic Unleashed.

I am not saying that Sonic Unleashed deserved better, but I want to explain my opinion on why Sonic Unleashed was overlooked in reception.

Now, starting off about the Sonic Unleashed reviews...

Do you think that those reviews and those who listen to the reviews overlooked the quality of the actual game because they were focusing their negativity on the Werehog and therefore, letting the whole and rest of the game be ruined for them, regardless of their actual quality

I have some good reasons on what people overlooked on how they got their expectations of Sonic Unleashed too high and what reasons they disregarded or cared less about:

1. All Sonic 3D games since Sonic Adventure 1 and Sonic 06 were actually made by Sega Studios USA, also known as Sonic Team USA. They were responsible for games like Shadow the Hedgehog, Sonic Heroes and some others, and those games were either mixed in review or seen as really bad. Though Sonic Adventure 2 WAS made by Sonic Team USA, and it was praised well, most Sonic fans see the game as overrated. Sonic Team USA also made NiGHTS: Journey of Dreams, which was their last game ever. The overall reception of this game shows and backs up how incapable Sonic Team USA was at making games after SA2: Battle.

2. Sega of Japan and the new Sonic Team never said this would be a return to Sonic's roots. Sega of America said that. In fact, if you look up a blog post from the game director on IGN about the game, even he said he would not return to Sonic's roots in this game! He did say that he was confident that this would be the best Sonic game ever, but otherwise, the game director and new head of Sonic Team never was going back to Sonic's roots. Plus, he added in the Werehog as a way to attract players new to the Sonic series. If you ever heard that Sonic Unleashed would be a return to Sonic's roots, keep in mind: you heard that from Sega of America, not Sonic Team and Sega of Japan.

3. Though the Sonic Team who worked on Sonic 06 was fom Japan; there were more reasons why that game turned out poorly than because they wanted to get this game in time for the holidays. The Sonic Team at that time were not really familar with the hardware they were using, and other than the fact that they rushed the game, that is a possible reason why Sonic 06 had so many glitches. Before the revealing of the actual storyline, Shadow and Silver as playable, and other things that would be mentioned, the game, Sonic 06 was only to have just Sonic and Eggman as characters. There was even going to be a day and night system in that game initially! The Hedgehog Engine, which is used for the Xbox 360 and PS3 versions was actually in development at that time, but for some reason I do not know of: it was still being worked on and was not used for that game. Also, Sonic Unleashed was in development almost as long as the Hedgehog Engine itself, which was in development for 3 years. Though they used different ideas that would be in the final version of Sonic 06 than what was initially going to be in it; Sega and Sonic Team still made that risk of making that Sonic game that would end up as badly received, thought it may have been because they did not want to celebrate Sonic's 15th anniversary, which was going to take place that year, without a Sonic game released around that certain time.

Now, that is basically all I have to say. What do you think?

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