Saturday, January 24, 2009

What I think Sonic Team was trying to do with Sonic Unleahsed

Now, I am going to try and explain what I believe what Sonic Team was trying to do with Sonic Unleashed.

Now, as you know, the new director and new head of Sonic Team was so confident that Sonic Unleashed would be the best Sonic game since Sonic Adventure 1.

But how exactly do I think the new Sonic Team wanted to make Sonic Unleashed? Let me try to explain.

As you may well know, Sonic Team, while working on Sonic Unleashed, wanted to try and not add new characters or more playable characters other than Sonic. At the end, they decided that they would give Sonic another form with another gameplay. That is when the Werehog concept was thought of. Not only would this add another form of gameplay as they may have wanted, but the player would still be controlling Sonic, even when he would be in a different form, just like Sonic was the only playable character in his debut game: Sonic the Hedgehog for the Sega Genesis.

The Werehog gameplay was intentionally made by Sonic Team as a gimmick not aimed for veteran Sonic fans, but for any young kid who bought this game, especially the Wii. Since the Wii is more of a casual gaming system; I believe that Sonic Team added more Werehog levels than daytime levels to attract newcomers into the Sonic franchise. Personally, I believe this to be a good strategy tor Sega and Sonic Team to go with.

But that is not all there is too it.

I think that Sonic Team actually knew that Sonic Team knew that Sonic was just not about speed, but also platforming, like in the classic Sonic games. However, as you may know, the Werehog levels had more platforming than the daytime levels of all versions. I think what Sonic Team was trying to do as to why they may have added less platforming in the daytime levels, was that they were trying to respond to the more common response to Sonic fans that there should be more speed in Sonic’s games rather than to add more platforming than what the daytime levels in SU ended up having. Also, they added more platforming in the Werehog levels so they would not only appeal to newer Sonic fans, but as a way, though not with 100 percent guarantee, to appeal to the Sonic fans who wanted just as much platforming as much as they wanted speed in Sonic’s games.

However, this game was ultimately the step in the right direction for Sonic Team, and I think that based on the reasons above, that all the ideas that went into for Sonic Unleashed would be a basis of a possible increase in sales for the next Sonic game that they will make.

I believe Sonic Team used the Werehog idea as away to have newcomers to the Sonic games to the point that the sales for the next Sonic game they make will increase. If what I am about to say turns out true, Sonic Team will, for Sonic’s levels in the next game, which will most likely be all daytime; take the amount of platforming from the Werehog levels in Sonic Unleashed and put that amount of platforming in the Sonic daytime based levels along with Sonic’s high speed gameplay. If this act
ually happens, Sonic Team may end up making a game more similar to the classics than Sonic Unleashed’s daytime levels alone ever were. Not only that, but with the strategy I explained above, not only may the next Sonic game be better than Sonic Unleashed, but it will be more successful in terms of sales.

I think this is what the Sonic Team was planning to do here with Sonic Unleashed.

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